E3: Tony Hawk 2 We're wiping the drool off our chins...it's everything we hoped it would be... and more May 17, 2001 Its official. Im a Tony Hawk nerd. On theway down to E3, I was in the process of reading Tony Hawks autobiography Occupation: Skateboarder. I have been championing the series since its Playstation debut. And I wont stop here. Tony Hawk 2 on the Game Boy Advance not only carries on the high standard of the series, it may just be the best game at GBAs launch, an impressive feat for a third party. The best part? Its only about three weeks away from being in stores. The best, best part? I got to play it today at the Activision booth. Playing Tony Hawk 2 on the Game Boy Advance feels little different from the gameplay mechanics on a console, and that is another serious compliment. Seeing the screens that came out last month, I was duly impressed. But there was still a lingering doubt, because Tony Hawk is all about gameplay. Any doubt in my mind was wiped away after just a moment of playing. You can still string together insane combos, you can still grind the crap out of any edge, lip or rail. You can still grab mad air, you can still bail hard. The control is a bit different, but it has to be, as the GBA has only the two buttons on the flat face. Ollying is handled by the A button and grinding is on the B button. Kickflips are on the left shoulder and grabs on the right. For those of you who use the shoulders for spinning, youre out of luck. Youll just have to learn how to rotate using the D-Pad. It took me a few moments to get used to this new set-up, but it becomes second nature quickly. While the screens were impressive, this game looks even better running. Smooth as silk and highly detailed, youll be shaking your head in disbelief. How did they fit all this goodness in such a little package? Since the camera does not move, as in the other versions of the game, the challenge was to design wide-open levels that allow you to see a lot of the area at once. The levels are presented in a sort of cut-away. When you skate toward a ramp in the foreground that might potentially block your view, it becomes slightly transparent, allowing you to see your skater. This works extremely well, well enough so that you dont even notice it. Courtesy of IGN.com 
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